In case you haven’t noticed, it’s
officially 2020. In my mind, this means that it’s time to break out the NetRunner
cards and pretty much play all year. In case you don’t know, NetRunner is a
card game that was created by Richard Garfield. It initially had a 3-year run
as a product of Wizards of the Coast, starting in 1996. After that, it had an
11-year run of not being in print. In 2012, Fantasy Flight Games was given
license to publish NetRunner, and they publish it under the name Android: Netrunner.
This went along for about 6 years, and then they did not renew their license
with Wizards of the Coast.
I seem to be late to the game
with NetRunner every single time. I first played around 2001 or 2002 when the
game was already out of print. While I technically did play the Fantasy Flight
version a few times, I was largely checked out on their version of the game
even though there weren’t really that many differences. For some reason, I just
felt like playing the original game if I was going to play it at all.
Over the years, I’ve considered
the idea of trying to figure out how to acclimate to the Fantasy Flight
versions of the cards by playing them with the original NetRunner game. I think
that part of my issue was learning entirely new cards all at once. I realize how
dumb this sounds given that people get used to new Magic the Gathering sets
quickly enough. I simply had some sort of mental block to this version of the
game. It’s because during the lean years there was a hope that the game would
be picked back up, but I think we always presumed that you would be able to mix
in your old cards.
I think the problem was twofold.
The first is that while Fantasy Flight acquired the license to use the NetRunner
game, I don’t think that they acquired the ability to use the Cyberpunk 2020
backdrop. This is likely why they went ahead and used their own IP of Android,
which was a board game they published with its own characters and setting. The
second reason they maybe didn’t make the cards playable with the old card backs
of the original NetRunner game is because they included a trademark known as
DeckMaster which was a Wizards of the Coast trademark that they abandoned after
a few games. It probably would have made it awkward to use that when DeckMaster
doesn’t even exist anymore.
Luckily, with the use of card
sleeves I can probably mix some cards in and see how they play, so I can get
used to them. I think one thing that I’d like to do going forward is perhaps
even figure out combinations of cards that might actually work as interesting
decks to play. It really just depends on how much opportunity I get to play
NetRunner, and whether or not the cards even really mix that well.
I can already see issues with
having to clarify that Walls and Barriers are effectively the same thing for
all rules. Actions are effectively the same as clicks for all rules. Meanwhile,
for the sake of balance I would imagine that there would have to be effectively
two mechanics: one known as Trace and one unofficially known as Android Trace,
so that the trace cards from the different games play differently.
There may be other rules to
figure out a workaround, but I’m actually okay with the idea of trying to
figure all this out over the course of 2020. This isn’t something that I’m
going to hold myself to. It’s just something that I can do if time and
opportunity permits.
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